Firefox 3 Release & Stardock Site Compatibility
Jul 30, 2008 12:59

Firefox 3.0 goes final and is scheduled for release on Tuesday, June 17th.

There are currently known incompatibilities between Firefox 3 and many of our sites and forums. For the most part, the sites function properly, but have formatting issues. A specific example are the login & password fields to log into these forums. In Firefox 3, instead of both being on the same line, they are stacked vertically.

We will be addressing these visual issues in time. Please do NOT post threads on the forums pointing out Firefox 3 site issues. They will be deleted. We are aware of the problems and will work as quickly as we can to resolve them.

Until posted otherwise, the only version of Firefox our sites support at the moment is Firefox 2.

NOT a Supid Question

er, well I don't think so.

By Posted May 4, 2008 06:30:50
OK, so I've scoured the net for images to make icons for a specific theme I have in mind for personal use, and I've spent hours cutting, cropping and pasting, etc, but some are not maintainig perspective/integrity when converted from PNG to ico in IconDeveloper.  Some of the longer ones come out short and stumpy, and oblong ones come out square.

So my question is... how do I preserve perspective/integrity when Converting images....or can I stretch them into the desired shape/size afterwards somehow??

Thanks for any assistance in advance, starkers.   
0 Karma 11 Replies 5 Referrals
May 4, 2008 09:42:23
To maintain perspective try making sure that the original PNG image is in a true 128x128 size with clear space as needed. If you give IconDeveloper a 64x48 sized PNG(f0r example), it will convert it to a square image when converting to an ICO and perspective will change. You don't have to use a 128x128 size you can also give ID any standard size 128x128, 96x96, 64x64, 48x48, or 32x32. ID also handles Vista 256x256 sized icons as well.
May 4, 2008 09:59:40
If you're image size is 128 x 132 say, increase the canvase size (not image size) to 150 x 150 and then holding the shift key, draw a square that gets the whole image (not canvas) inside it. Then, crop the canvas to your selection and center the image up in the canvas. Once you have that, you can resize (down, not up) to what you need and it'll keep proportions. i.e. 128x128, 64x64 etc  
May 4, 2008 11:27:50
i liked it better when it had the option to constrain proportions
May 4, 2008 11:56:08
If you're image size is 128 x 132 say, increase the canvase size (not image size) to 150 x 150 and then holding the shift key, draw a square that gets the whole image (not canvas) inside it. Then, crop the canvas to your selection and center the image up in the canvas. Once you have that, you can resize (down, not up) to what you need and it'll keep proportions. i.e. 128x128, 64x64 etc  



wouldn't it easier to create a blank 150x150, then grab your image only and paste into the blank as a new layer, center, then merge?
May 4, 2008 16:37:33
NOT a Supid Question


May 4, 2008 19:00:21




May 4, 2008 19:07:55

It's ok, that's a small mistake

the lack of proportion constraints may cause an outtake

but resizing the canvas

will get you back in Kansas

May 4, 2008 19:08:02
It's not wrong; it's Zubish!
May 4, 2008 21:34:09
Thanks to those who offered advice, it is much appreciated. I shall try the two suggested methods to see which is preferable/best practice for me.


NOT a Supid Question


It's ok, that's a small mistake


It's not wrong; it's Zubish!


I knew it, that if I hung around here long enough and read enough posts containing Zubish, I'd end up catching it. Darn!!! Shoulda got taht vaccination wehn I was at teh dotcors.
May 4, 2008 21:42:11
May 5, 2008 02:41:49
Ok, peoples...I got it right by pasting my images onto a new canvas in PSP, works great for me and I'm happy. Thanks again to everyone.
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